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          19th Flotilla's Download's and Link's

                                

                                                                                                19 Unterseebootflottilla

   

                To download click picture

                                                                                            

  Vicker's Torpedo Wake & Oil Slick display v3.0 (3.35MB) - For high-end computers (P3 550 MHz and up)  Adds a visible wake to all steam-powered torpedo launches, new realistic shell splash water effects, and fiery oil slicks to sinking ships. More detail below.

(TESTED ON THIS SYSTEM SUCCESSFULLY)
600 Mhz; 64MB RAM; 32MB Video Card

VICKERS TORPEDO WAKE, OILSLICK 3.0 & WATER EFFECTS MODIFICATION

THIS WILL UPGRADE ANY OLD VERSION OF VICKERS TORPEDO WAKE (BETA 0.7 or 0.8)
THIS WILL INSTALL THE FOLLOWING MODS:
NEW FIERY OIL SLICKS/SPILLS
NEW TORPEDO HIT SPLASH
NEW SHELL SPLASH
NEW DEPTH CHARGE SURFACE SPLASH
NEW UNDERWATER DEPTH CHARGE EXPLOSION BUBBLES
NEW 20MM/37MM Barrel Smoke
NEW 20MM/37MM shell impact explosion/smoke
NEW FLYING BRASS THAT IS EJECTED WHEN FIRING ANTI-AIRCRAFT WEAPONS
THIS WILL INSTALL UPGRADE THE OLD TORPEDO HIT SPLASH AND SHELL SPLASHES
THIS OVERWRITES AND UPGRADES ANY OLD VERSIONS OF THE VICKERS WAKE/OIL SLICK MODS (Beta 0.9, 0.92, 2.0)
Known Issue: May cause submerged flames and oil slicks on player's sub if heavily damaged. But hey, you're about to die anyway!

                                                                                                  

Vicker's Secondary Explosion Effects (338KB) - This will install the fireball add-on for secondary explosions on ships. ***WARNING*** YOU MUST HAVE EITHER THE SUBSIM.COM REALISM PACK version 1.3 OR VICKER'S OIL SLICKS 3.0 MOD INSTALLED FOR THIS MOD TO WORK.

 

IT WILL  NOT WORK UNDER VICKER'S OIL SLICKS MOD VERSION 0.92,  2.0,  Subsim Realism Pack Version 1.2, or any other third party mods

 

SH2 Control Room Station - For nostalgics of AOD... \ This mod adds a AOD control room to the scope screen of Silent Hunter 2. Just copy all the files in to the /sim/art/interface directory of your game folder. Do not forget to make a backup of your original files. This mod is for 800x600 ONLY. For WPL by Kron161 WPL #6164

 

 

 

  SH2 Map Icons - Changes the map icons and the color of the map to blue for SH2.      by Rik Hooft for Subsim.com.

 

Enhanced TDC Screen - Added incremental markings for speed and range dials. Previously, the speed markings for every 5 kts was 3 increments, making it hard to select approx speeds.  By Rommel for Subsim.com.

 

 

 

ftp://DBSM:DBSM@195.148.252.20/ProjektSchwertfisch_SP2.exe Projekt Schwertfishch (DBSM) SP2 

This is the DAS BOOT SOUND MOD 

    

 

        Enhanced WPL captain's cabin - new image with a crew member guarding the Capt's log & WPL mugs..  by Garcia and Rommel McDonald for Subsim.com.

 

    Enhanced Captain's cabin - by Mathes

 

       Kriegstanz 1.0 - Kriegstanz is an add-on for the submarine simulation Silent Hunter II. It creates single-player scenarios, with random elements, which may then be selected using the "Start a mission" option. By Floater

 

 

SH2 Map Icons - Changes the map icons and the color of the map to blue for SH2.

 

RANDOM EARLY WAR ACTIVE WOLFPACK CAMPAIGN

Col777's changing weather , active wolfpacks , random convoy routes..
dynamic radio messages...20 quick action missions....for the casual player

EARLY WAR WOLFPACK CAMPAIGN

RANDOMLY LOADING MINI WOLFPACK CAMPAIGN

Col777's changing weather , active wolfpacks , dynamic radio messages
9 quick action missions....for the casual player
this version has shorter missions and will load them in a different order
each time you play thru the campaign,
similar to the above campaign but more action, different weather and objectives

RANDOM MINI WOLFPACK CAMPAIGN

RAIN MOD WITH ROLLING CLOUD FORMATIONS

(full re-paints made possible courtesy of sea-lance)


EARLY WAR TYPE 7C


LATE WAR TYPE 7C 7C/41

 

SH2-DC INTEROP  v1.1  PATCH - by Ubi-Soft/Ultimation. Adds multiplayer, mods ship characteristics, and improves AI. Also makes SH2 compatible with Windows XP.

  1. MULTIPLAYER SUPPORT

    The primary purpose of this patch is to introduce multiplayer support to Silent Hunter II. This includes the following features:

    • Added support for multiplayer with other SH2 users.
    • Added support for multiplayer with DC users.
    • Added support for the ubi.com matchmaking service.
    • Clients that lose connection will now automatically attempt to reconnect to the server. Note that if the server has to recreate the unit for a reconnected client, it may pause the game momentarily.


     

  2. FIXES
    • Fixed problem with interface file corruption on some Windows 2000 and XP systems.
    • Fixed intermittent crash in damage control station on Windows 2000 and XP systems
    • Fixed problem involving the "spawning" of surface ships in scenarios. This fixes a crash in the "Fortress Europe" mission.
    • Moved storage of interface textures from system memory to video memory. This fixes an occasional game slowdown or crash on certain combinations of Windows 95/98/ME systems and Nvidia video cards.
    • Fixed a crash that occurred when many simultaneous sound effects were played on certain Win98/ME systems with Soundblaster Live! or Audigy soundcards.
    • Fixed intermittent crash caused when aircraft targeted while the AI is manning the deck gun. Additionally, the deck gun will now no longer fire at aircraft when "Man the deck gun" is selected.
    • Fixed a bug in the Vehicle Viewer that caused a crash on exit on some systems.


     

  3. ENHANCEMENTS AND CHANGES
    • AI ships will now undertake strenuous efforts to avoid running aground.
    • AI ships will attempt to avoid collisions with each other. If they collide, they will work to extricate themselves.
    • AI ships are better about returning to their normal waypoints after engaging in a fight.
    • Sonar contacts are now more difficult for enemy ships to re-acquire after they lose initial contact.
    • Enemy depth charge attacks are now somewhat less accurate.
    • Enemy aircraft will now initiate attacks against submarines spotted at periscope depth.
    • AI task forces and convoys will now detach the closest (instead of the next group in order) ASW subgroup to chase subs.
    • If a pursuing ASW subgroup is destroyed, another ASW subgroup will be detached.
    • The water's surface is now displayed with both animated "chop" and an additional subsurface layer.
    • The depth gauge's gradations have been recalibrated and the artwork refined.
    • The Red/Green halves of TDC dials denoting port and starboard were reversed (they are now correct).
    • Spelling of "Tiefenmesser" corrected on sliding navigation panel.
    • "Spawned" surface ships now emit smoke from their stacks.
    • German 1936 type destroyers now emit smoke from their stacks.
    • Auxiliary cruisers now use a more appropriate 3D model.
    • "Man AA guns" sound effect is now more appropriate.
    • Sped up diving times for subs (30%-60%)
    • Reduced threshold speed below which compressed air is consumed for normal depth changes (~2kts vs ~4kts)
    • If a pursuing ASW subgroup is destroyed, another ASW subgroup will be detached.
    • Air-dropped depth charges explode at 25ft vs 50ft depth (be careful).
    • Updated crush depth and AA gun descriptions info for U-boats in the Vehicle viewer to reflect what is modeled in the game and to be consistent with Destroyer Command.
    • Numerous (generally minor) changes to data files and 3D models to make SH2 and DC have matching data.


     

  4. SCENARIO-SPECIFIC CHANGES
    • "Matchlight" mission now contains enough enemy merchant shipping to make its secondary objective completable.
    • "Auxiliary Cruiser" mission has had significant changes made to unit dispositions, and had its briefing updated.
    • "Western Approaches" no longer has a British task force running aground on a small island.
    • "Fortress Europe" now features extensive enemy air cover.
    • In "Drumbeat," "Blitzkrieg," and "Fortress Europe," tonnage credit for sunk merchants will no longer disappear after several days of playing.

 

 

Projekt Messerwetzer

Silent Hunter II/Destroyer Command DirectPlay
Conversion and Multiplayer Upgrade

PM v1.03 for SH2 and DC
This release incorporates the following multi and single-player feature updates to Silent Hunter II

* Maximum number of players increased from 4 to 10 with new DirectPlay Doutel MP engine

* Larger AI convoys, up to 30 ships

* Better Multiplayer performance--very few drops!

* Enhanced time compression--now up to 128x allowed.

* Peer-to-peer system, meaning if host disconnects, game continues with another player automatically enabled as the new host.

Get Projekt Messerwetzer here.

If you need support, check the SHII forums. Be sure you know which mods you have installed. For best results, use the PM mod on a new install of SH2 with the Interop v1.1 patch.

Using the Subsim Hi Res Mod? Get the PM Hi Res update too.